Many, like myself, suffer from using Blender Cycles, simply because our computer hardware doesn’t support – I mean, I don’t have GPU enabled because I don’t have Nvidia VGA graphics card with CUDA enabled. This can be a thorn in the flesh.
|Complete your scene, then you can light to give a better lighting overview|
|One of the beauties of using the Texture Viewport Shading – Real-time texturing|
At times, it’s essential to know how your texture is mapped onto your mesh. Using the Texture view mode (Toggle View mode >> Texture View Mode) That saves me a lot. One beautiful feature about it too is that I’m able to position my texture in the UV/Image Editor and see its feedback in real-time (check image below).
It’s never possible to render a scene once at 2.5k samples and it goes 100% perfect. It’s not! No matter how well-versed you are in any 3D software suite on earth. We all need to test and tweak one or two stuff whenever we are working on our projects. A term we use for that is Test Rendering. During Test Rendering, not all the ingredients for the final image are put in our saucepan.
For your final scenes, you can aim higher, but during work, try to keep it down, as befits your PC. Below are some areas you can tweak.